This installment, let’s assume that you don’t have a handy gaming group, and you don’t want to go to a meetup and play with a bunch of random players. We will assume that you have at least a significant other or friend who’s willing to indulge you at least once to try these silly board games out (if you don’t, wait until next installment). So here’s some two player games, ranging from fairly simple, to a little deeper. None of these should be overwhelming, but they have enough depth to allow for some replayability.
Game 1: 3 card poker with goals Schotten Totten (AKA Battle Lines)
This game is another game that was designed by Dr. Reiner Kinizia, the current printing is named Schotten Totten and has a pasted on Scottish clan theme. Battle Lines is now out of print, is the same game, with a pasted on army theme (generally medieval/ancient). The game is fairly simple, there are nine cards that have pictures of stones on them. You line these up between the two players, and the goal is to either capture any five of the stones, or three stones that are adjacent to each other. Each player has a hand of cards from a common deck. On your turn you play a card to one of the stones from your hand and draw a new card. The cards are in 6 different colors, with numbers ranging from 1 to 9. You can have a maximum of three cards on your side of a stone. Claiming a stone can be done at the end of your turn if you either beat your opponent’s three card hand, or (using the cards in play) can prove that your hand will beat any possible one that your opponent could have. The hands work like poker, so a color run (matching color in numeric order), beats a 3 of a kind, beats matching color, beats a run, beats three random cards. If you get tired of the base game, the game also comes with a Tactics expansion which allows you to take actions to move cards around instead of playing a card. This is light and relatively simple, and plays in about 20 minutes.
Game 2: Trading and Monopolization with Camels Jaipur
This is a game which is played over three rounds. To set up, each player gets dealt a hand of five cards, which represent either goods (leather, tea, silk, silver, gold, diamonds) or camels. All of the camels get put down in a pile in front of you, and your goods cards remain in your hand, hidden from your opponent. Then, five cards are turned over for a communal market. On your turn, you have four options:
- You can sell goods. By selling goods, you take any number of the same good from your hand, and sell them to a discard pile. After this you take good tokens (there are different amounts for each good, and different values) and if you sell between 3-5 goods, you get a bonus token.
- You can take a single good from the communal market. You pick up any single card from the communal market and place it in your hand. Each player has a maximum hand size of seven.
- You can take all of the camels from the communal market. As long as there is at least one camel in the communal market, you can take all of the camels and put them in your camel pile.
- You can trade goods from the market. You can trade any number of camels and goods from your hand for goods in the communal market. You cannot take and return the same good to the communal market at the same time.
The round ends when either three goods tokens have run out, or the deck runs out. At this point the player with the most camels in front of them gets a camel token which is worth 5 bonus points. Both players then add up the points on all of their tokens, and the higher score wins the round. The game ends when one player wins two rounds. It plays at about 10 minutes a round.
[THIS GAME RECEIVES THE SWISS SERVATOR THUMBS UP!]
Game 3: Tetris… with quilts? Patchwork
This is the first game on this list by designer Uwe Rosenberg, who is another prolific German designer of board games. This game is a matter of managing three different items: Board Space, Buttons (in game currency), and Time. Each player gets a 9 x 9 board, a marker, and 5 buttons to start the game. The pieces are randomly arranged around the central tracking board and a wooden pawn is placed next to a specific piece, to show where in the circle you can purchase from. Each player has two options on their turn:
- Pass. Take their marker and move it to the space directly in front of their opponent’s marker. They then get 1 button for every space they moved in this manner
- Purchase a piece. You may purchase any of the three pieces on the clockwise side of the wooden marker. Each piece has a cost in buttons, and a cost in time. To purchase a piece, you must pay its cost in button, and then move their marker forward a number of spaces equal to the cost in time. Then the wooden marker moves up to where the purchased piece was.
Unlike most games, turns do not alternate in this game. After the first move of the game, whoever’s marker is behind goes next. If both pieces are in the same space, the player on top gets to go again. There are two different icons on the tracking board that indicate something special happens:
- A button. Whenever a player marker passes this spot, collect buttons equal to the number of buttons visible on their quilt.
- A patch. These are 1 x 1 squares. Whoever passes these first gets to take the patch and put it into their quilt.
The game ends when both player markers have completed the tracking board. At this point, your final score is the number of buttons you have minus 2 points for every uncovered spot on your quilt board. It’s also possible to grab a 7 point bonus if you were the first to cover a 7 x 7 area of your quilt. It takes a couple playthroughs before the elegance of the design can be seen, and you start playing it in a cutthroat manner. A game of this can be played in about 15 minutes.
Game 4: A 2 Player drafting game? 7 Wonders – Duel
There is a drafting game that is very well known amongst gamers called 7 Wonders. It plays best with 7 players, and is tolerable at a player count of 5. Below that it’s… playable? So there was quite a bit of skepticism in the board game world when a 2 player version was announced. However, it turns out that it works, and works well. The key to the design is that the cards to be drafted are placed in a specific pattern, with some face up, others face down. On your turn, you must select one of the face up cards, and any face down card that has no card layered on it now gets turned face up. When you select a card, you can do several different things with it:
- Build it into your civilization by paying the cost on the card in materials.
- Discard the card for coins.
- Use it to build one of your wonder cards (assuming you have the materials needed to build it).
The game has two conditions that trigger an immediate win. If a player acquires six different science icon, or if a player moves the conflict token across the military board then the game ends and the player who ended the game wins. Otherwise the game is played over three ages, and at the end of the game scores are totaled up. Buildings can be worth victory points, tokens can be worth victory points, and cash can be worth victory points. The player with the most points wins. Your civilizations will take about 30 minutes to be built and see which is superior.
I can hear some of you complaining now, “Well that’s all well and good, but I don’t have anyone who wants to play these stupid games with me. What am I supposed to do?” So next time, I’ll be discussing some of the websites that allow for online play of games, and going over some of the games available on them.
Special Bonus Game Review (by Trials and Trippelations)
A quickie has become a necessity in my sex life since my son was born. It’s a part of board game life as well. Raptor, a 2 player game with an easy set up, takes about 20-30 minutes to play, and fits the quickie description. In Raptor, one player plays a group of scientists complete with flame throwers, knock out gas, and jeeps. The other player handles a Momma raptor and her five babies.
Each player begins the game with a deck of 9 cards that are numbered 1 through 9 with a special action noted on each card, from those 9 cards the player has a hand of 3 cards. On a turn the players choose one hard from their hand and places it face down. When both players have made their choice the cards are revealed simultaneously. This is where Raptor differs from other games with a similar mechanic, only the player that played the lower value card gets to use the special action. The other player is allocated action points equal to the difference of the two cards values, but cannot utilize the special action. Used cards remain face up on the table, so card counting can be attempted. That rule really adds to the victorious highs of playing your cards right to the groans when you do not.
The game ends when the raptor player leads 3 babies to escape or when all the scientists are eaten, or the scientists capture 3 babies or totally knock out the momma with 5 tranquilizer hits.
Raptor is a bit asymmetrical, the scientists are the stronger side. But there is something quite gratifying in munching up Muldeenean hunters and wide eyed Hammondian scientists.
My wife and I really enjoy the game. We’ve focused on only playing the raptors or scientist to hone our skills before switching.
If you had to recommend a game for a couple who plays cards but not boardgames, who have a two-year-old and probably aren’t inclined to read complex rules or play for hours, what would it be? A board game could work, they’ve just never had one in the house. Jaipurs looks promising.
(They’re also pretty disorganized and I could see them losing pieces to the force of entropy which is a toddler.)
Look up Scrimish. It’s a card game that is a little more complicated than War. Really easy to pick up and play.
Essentially, you’re seeking out your opponent’s king card at the bottom of one of five piles of cards. When you’re on offense, you play a card off the top of one of your piles against a top card of any one of your opponent’s piles.
Linky
Castle Keep or Digging. Simple, easy to learn rules, and not a lot of loose parts for little kids to swallow.
::eww::
Any of these should work just fine, with the exception of Patchwork. That one can take up a lot of table space, and having a curious 2 year old around it will probably lead to at least one missing piece. 7 Wonders Duel is probably the most complex of these, with Schotten Totten being the simplest (especially if you don’t use the tactics cards).
Thank you all. I’m putting together the opposite of a going away present, since I moved out last week.
Honestly the best card game for 2 players is probably Magic the Gathering
I don’t really have anyone to play with anymore so I do PvP online, and sandbox stuff, I look forward to the next one Neph,
Good write up!
Raptor, a 2 player game with an easy set up, takes about 20-30 minutes to play, and fits the quickie description.
Very reminiscent of The Lost World: Jurrasic Park Boardgame. Though in that game the raptors were the stronger team.
How do you play ‘bridge’?
First get captured by the Japanese, sent to a POW camp, have a jaunty whistling tune, and then…
dysentery, torture, and starvation?
on a handheld at the old folks home
I thought I could get a non-smart ass answer to this question. I was wrong.
Well played
How to play Bridge
My wife and I had a 2-player game of Carcassonne
https://boardgamegeek.com/boardgame/822/carcassonne
It works fairly well – and it’s a lot easier to keep track of what your opponent is doing and counteract it.
We’ve also played Castle Keep and Digging as two player. Not rip roaring excitement like a multi-player game but again, it works.
Carcassonne can be incredibly vicious when played with only 2 players. Especially once you know what all the possible tiles are. Have you played the strategic variant of Carcassone yet? Instead of just draw a tile and place it, you essentially have a hand of three tiles to select from, then you draw a replacement. Do not introduce this variant if you play with people who suffer from AP (analysis paralysis).
No one needs a choice of three tiles when children are starving in this country.
Haven’t tried that variation – may lead to more squabbling 😉
We also have New World, a Carcassonne variation. I think we only played it once. We have a whole stack of interesting games but finding other players can be difficult. There is one other couple who will play with us but only 3-4 times a year.
If you have enough players – the more the better, One Night Ultimate Werewolf is a lot of fun, even for pre-teens ‘n’ teens.
https://boardgamegeek.com/boardgame/147949/one-night-ultimate-werewolf
Social Deduction games (such as ONUW) can be fun, if you are playing with players who don’t take things personal. I usually see them brought out at parties (where I don’t know everyone), and almost every time I’ve played there’s been someone who took everything personally, and got mad.
If you’re looking for players, MeetUp has quite a few board game groups on it. Hell, there’s at least two competing groups here in Cleveland.
We play Hide The Salami. The finish is often spectacular.
OMWC gushing with praise!
Nice thing is that, until she reaches puberty, I can gush without fear of babies.
“Suitable for ages 11 and under”
I know I’m not as sophisticated as the true board game nerds here, but I really like Risk.
The area control part, the crushing your enemies, the rolling endless 6’s when defending?
All of it!
Take a look for a game called El Grande. It’s another area control game, with no randomness, but lots of screwing your opponents over. I’m planning on talking about it in depth at some point in the future. If you want some randomness to balance things out, you could look for Web of Power, which uses a deck of cards for randomness.
That is a fun one. I suck at it, but enjoy losing.
If you really want long-ass dice rolling futility, I suggest the WWI Axis & Allies. Really captures the experience of the war itself I imagine.
For real long-ass dice rolling futility, try rolling some characters for a high-level game of Traveller.
GURPS or Mongoose?
I thought it was GDW
… i.e the original. That’s how old I am.
I didn’t want to assume. Of course, this is from a guy who played Star Frontiers.
If you can get semi-regular group together, Risk Legacy is a really good experience. Even as a regular game, it’s done in 45-60 minutes, and adding the campaign element improves base Risk engine so much..
My Risk strategy:
0. Stay out of Australia
1. Play conservatively taking at most one territory per turn
2. Wait until I get a huge card bonus
3. Take over the entire map.
The board is set up so that, with a little foresight, a player could visit every territory in one turn as long as you either start or end in Australia. This either wins, or knocks me out of the game.
So, in essence,
First you try and ensure they ignore you, then you risk being laughed at for your lack of expansionist principles, then you get the means to fight, and then you win.
Sounds … kinda familiar …
https://twitter.com/jtLOL/status/942826769249337344
Guys, this isn’t racist, because reasons…
So, a caricature is just a caricature unless you are depicting someone who has dark skin, then it’s racist? Got it.
Did you look at the caricature? There is a caricature that is meant to mock the person and then there is a racist caricature that is meant to only mock the person’s race or ethnicity. This caricature was clearly the latter
You say clearly, but…
Ajit Pai has large teeth and an odd way of moving his mouth when he speaks, so it seems to be a standard caricature. There is nothing here depicting his ethnicity or culture specifically, besides his dark skin, so not sure that I come to the same conclusion that you are. IF he had a forehead dot or was standing there like Ganesh or something, I would be on board. As it stands…nah.
The entire point of how a caricature is drawn is to accentuate those things that are distinctive about a person and then extend them into hyperbole.
Trump for example
Do you believe these same rules would be applied if it was a caricature of Susan Rice?
Of course not, double standard all the way.
But, whether or not progressives make retarded accusations of racism to bludgeon their political opponents is besides the point to whether “our side” should be engaging in it.
Short of the lightly lighter tint of the color of the skin, this caricature of Pai looks pretty much like every caricature of “negroes” that I saw growing up 50 years ago.
Who ever drew the caricature of Pai is completely ignorant of the history of racial caricatures in this country.
Considering their stance on NN, it is not the only thing this artist is ignorant of.
I’d argue that the tipping point is the skin color – after all, in 21st century America, I don’t think that skin color is in any way distinctive, unless maybe you want to specifically highlight it – President Cheeto – for example.
So, yeah, if pushed, I’d consider that the cartoon was racist. Of course, the more important issue is whether it’s a hill everyone has to die on.
Pai has a large forehead. A physical caricature of Pai would look like Apu, which has its own set of problems.
I think the dig was based on the incredibly thin skin proggies and leftists had about any non-adulatory cartoon depiction of Obama.
I mean I smiled when I read it, but most of me wants to stay away from “Well, they do it too” activities, since you basically validate those tactics by engaging in them.
Its all in how you do it. First, you find an example of them applying a standard to their enemies. Then, you find an example of their own work or that of their buddies that fails the standard. Finally, you ask them what changed so that, for example, this cartoon of a black man is obviously racist, but this very similar one is not.
You aren’t validating their standards. You are asking if they really have any.
Sure, I would agree that is a fair tactic…but I would say that is not the one being employed by the twitter feed in the OP.
Pai really is driving them batshit nuts.
As much as I enjoy the thought of statist Lefties being unhappy, I’m a bit irritated that some YouTube channels I like to watch have made videos decrying this total destruction of the Internet (read: taking it back to the 2015 state).
Sometimes I just want to watch some lowbrow comedy without thinking about political bullshit.
OT: Charles C. W. Cooke’s takedown of Jennifer Rubin seems to suffer one really significant shortcoming. Rubin, as far as I can tell, has pretty much always been an unprincipled hack. Still, I couldn’t help wonder if Cooke couldn’t have just as easily been writing about a number of ostensible libertarians when he wrote that piece.
Cooke wouldn’t punch down, thus sparing the ostensibly ‘libertarian’
I assumed the message was for David French – the NR resident TDS victim.
“Dave, do you really want to be our version of Jen-Jen the Anti-Trump Engine?”
I’m embarrassed to admit that I have never played Settlers of Catan or any variant thereof. I’m intimidated by any similar looking game and avoid invitations to play at almost any cost.
There are few things in the world that I hate more than learning complicated games, but Settlers of Catan is not too bad and actually pretty fun. It’s fairly easy to learn.
The board game companies realized that and have been porting their games to PC/mobile. Not only do they get a small extra income stream, the most important function of the apps is to teach people how to play the games in 10 minutes or so.
I can confirm that Smallworld, Ticket to Ride and Puerto Rico are all excellent, and I heard good things about Catan.
Asmodee digital has been hammering it home on their Android/Steam board game ports. They’ve been porting games like mad. This year alone there was Jaipur (points up at the column above), Potion Explosion, Onirim, and a new version of Carcassonne released. And I’m sure I’m missing a couple in there. From what I’ve heard, we’re due to get a Scythe port from them next year.
Oh god, I’d love a good, gorgeous Scythe port. It’s too fiddly and computery for me to play as a board game, but the premise, the design, the imagery…superb.
I mean, look at this shit! Not all is from Scythe, but damn, how can you not love Vikings with firearms?
Huh… I’ve never really considered Scythe a fiddly game. From what I know, there’s two games in development, one is a port of the board game for mobile, and then a video game that’s based in the same world. The second I don’t know a lot about, just that it’s being developed with input from the artist (who created the world).
I have a weird mental block with Civ-like board games, and I bounced off Scythe like I did Through The Ages, various Civ implementations, Eclipse or Twilight Imperium.
Nations, on the other hand, I’ll play any time, even though I’m horrible at it.
2+ player (non-board?) games:
Pass the Pigs
Farkle – I learned it as “10,000 or blow it” with 5 dice.
Apologies if you have a dice games column planned.
No dice game column planned as of yet. One benefit to the large number of games being available is that there’s always substitutes available. I just hope you guys are enjoying the write ups.
I think the next one will draw folks out we didn’t know were gamers! 🙂
I’m just hoping to pad my win stats on some games. 🙂
Farkle as a board game
Don’t know why it’s as expensive as it is, other than it may be out of print. Lot’s of fun, especially if you ditch the rules for the ” red & green” dice.
OT: But, this is probably the worst attempt that trying to use the ‘both sides’ when it comes to college speech illiberalism.
https://reason.com/archives/2017/12/18/conservative-snowflakes-get-protesting-n#comment
A professor was fired for smearing college students as ‘neo-fascists’ and being part of the ‘kkk’ for having right of center political beliefs. In response, students demanded that she be fired and the college agreed. Hold on- this is where it gets dumb. The author insists that this is conservatives behaving just as bad as Leftists, because she should not be fired for her speech. Interesting, because I don’t remember such a position when that guy from Google was fired and he wasn’t even smearing people. Nor do I remember a lot of complaints when neo-Nazis were fired from their jobs for participating in a protest. Is the position here that public employees should be afforded more job protections for their speech than the private sector employee (which, technically already is the case)? So, we shouldn’t criticize police or demand that they be fired for things they say either?
This is what FIRE does. It’s just that the conservative lawmakers in NE that tried to get them on the case were shocked that they thought the speech was protected.
When FIRE deals with a private school, they take the same position on a contractual basis — the university (in a lot of cases when it comes to free speech) has said in their staff/student handbook that they are afforded freedom of speech. Because that’s the best argument to make in court.
The only universities they don’t touch are private schools (like Liberty) that expressly don’t allow free speech on their campus.
I get that and that’s the whole basis of FIRE is to protect speech from faculty and students on campus. But, do you not see a difference from a philosophical standpoint between a professor getting fired for smearing students as neo-fascists and students having events shut-down? They are not even remotely comparable. And I’ve never bought into the notion that professors or public employees should have some extra-legal protections for employment regardless of their speech. That was always an asinine concept- even when the Supreme Court granted that protection
The problem is that you have an employee of the institution harassing its attendees. There isn’t a First Amendment issue, because it’s not the speech that’s the problem. It’s the direction of that speech at her employer’s customers.
I mean seriously, if a DMV clerk decided to mouth off about fascism to somebody applying for a “Don’t Tread on Me” license plate, what would be materially different?
Nothing and they both would need to go through an administrative hearing in order to be fired. And that’s what’s so nonsensical about this position. Why should public employees be granted special protections not afforded in the private sector? Isn’t that argument always used against police that say shitty things and still aren’t fired?
Why should public employees be granted special protections not afforded in the private sector?
Well, they shouldn’t be. But the government should also not be doing shit like running colleges in the first place. This is all an attempt to square the circle of “well, if the government does things it shouldn’t do, how should and shouldn’t it go about doing it?”
I’d almost commented on this story. I’d say the professor has the right to say whatever she likes. The person who tried to force them to move to a non-existent “free speech zone” should be fired. That’s using authority to undermine the students’ free speech rights.
I’d also note that the professor (actually graduate student) hasn’t been “fired”. She’s been re-assigned to be a research assistant rather than a teaching assistant. And, honestly, this doesn’t seem all that out of line to me. She pretty much called potential students in her class Nazis. Does anyone think she’d grade them fairly if she took her class?
I’d fire a professor for calling conservative students Kkk members simply because it’s a poor argument and reflects poorly on the professors intellect. We should expect university professors to exhibit a better command of logic and reason than that.
If we fired all of the professors who exhibit poor logic and reasoning skills, we’d pretty much hollow out our humanities and social sciences departments.
Good point.
Any downside?
*Sigh*
Yes and no. Humanities, properly taught is something well worth studying. Yes, it’s been bastardized to the point of uselessness (or worse). But, people should be familiar with literature and history and the arts. Nature abhors a vacuum. When you leave people unfamiliar, the garbage gains free reign.
I’m just woofin’. I agree that properly done humanities are a Good Thing. I doubt very much whether many current denizens of these departments are capable of doing it properly, though.
I’m just woofin’. I agree that properly done humanities are a Good Thing.
The funny thing is that, for all of everyone’s mockery of non-STEM, the Glibertarians seem to have an unusually good command of the subjects.
STEM training doesn’t make an idiot less of an idiot.
i think the only think its got going for it is that it doesn’t make idiots *worse*, necessarily
sigh
STEM training doesn’t make an idiot less of an idiot.
No, it doesn’t. But, you’d still find enough non-Chandras to keep the departments going.
You say that as though it were a bad thing.
It’s a shame that social sciences are almost completely dominated by Leftist dunderheads because there’s important work that could be done there (after all, what are most of us talking about on this chatroom every day?).
I think one of the big problems is that few people in the social sciences understand that their field is highly speculative. Any kind of experiment dealing with human beings or human organizations is going to have very, very, very poor control of variables. They think that their “studies” carry the same scientific weight as a chemistry study that took place in a laboratory with near-perfect control of all variables.
The pathetic thing is that you have lots of people doing empirical social science with virtually non-existent understanding of statistics. A good understanding of statistics gives you a good understanding of its limitations. Too often people in the social sciences don’t understand concepts like spurious correlation or confounding variables.
Yes, either that, or they’re willfully bullshitting everyone by using dishonest statistical methods.
Rail Baron as a board game. Build your railroad empire and there are no rules against kick-backs, under the table loans etc. You can play with 2 folks and up to 6 or even 8. It is more interesting the more people playing. Once the simple game mechanics are understood the play runs quickly. Even though dice play puts some random luck into the game understanding how to put together once of several winning strategies is vitasl.
There is also an online version so you can play against AI by yourself. Free download for a month to see if you like it.
Both the board and computer versions have alternate maps (UK, Europe etc) or different time frames.
OT: Buckle up buckaroo.
http://www.dailymail.co.uk/news/article-2352779/Bestiality-brothels-spreading-Germany-campaigner-claims-abusers-sex-animals-lifestyle-choice.html
Germans are weird.
Maybe the offenders aren’t Germans. Been a fair number of new arrivals in Germany recently, some of whom hail from lands where people really, really love animals.
Two legs good, four legs baaaaaad.
Beasts of England, beasts of Ireland,
Beasts of every land and clime
You know who else wasn’t from Germany but went on to do very bad things there?
Atilla?
When of the favorites from my gaming group of yore (pre 2014):
Brass.
I didnt realize the name had changed. It looks like their are other versions, hence the need to specify.
Also:
Rattus
…And then create the police?
….Those euphemisms
The other version just got Kickstarted earlier this year. Based off of memory, the new version introduces tertiary production items, and a different map.
The game ends when you abandon the Manchester Liberalism that made you rich in favour of voting Socialist for the next fifty million years.
Thicc?
https://twitter.com/manicsocratic/status/942761468805746688
It might be a stupid outfit, but she sexy as hail.
I’ll be in my bunk.